<tr><td width=20% valign=top background="images/chip_tile2.jpg" bgcolor="#1A1A1A" rowspan=2><font face=arial size=3><b>Unreal Tournament</b></font><font face=arial size=2><br>405B Patch<p><b>C<font size=1>OMPANY</font></b><br><font color="#CACACA"><a href="http://www.epicgames.com">Epic Games</a><br></font><p><b>S<font size=1>IZE</font></b><br><font color="#CACACA">4.44 MB</font><p><b>A<font size=1>DDED</font></b><br><font color="#CACACA">1/10/00<p></font></td><td valign=top bgcolor="#393939"><font face=arial size=2>405B is completely network compatible with versions 400 and 402 and includes the fixes from patch 402 as well as the changes noted below. <p>Bug fixes:<ul><li>destroy the "winch", not the "wench" in AS-rook description :)<li>fixed problem with landing bob damping on slow systems with high time dilations<li>fixed problem where client health gets set to zero (health was still correct on the server)<li>fixed spectators drowning in water outside of galleon<li>fixed problem with one of the 402 server optimizations causing pickups to be shown when they should be hidden if high packet loss<li>fixed fog rendering in software<li>fixed assertion line 714 network crash on slow connections<li>fixed PlayerReplicationInfos losing owner on client - symptom was teammate health not correctly shown on team huds<li>fixed bad poly on Ripper weapon model<li>fixed flag not dropped if killed by team cannon in CTF games<li>fixed server browser changing highlighted server bug<li>fixed gold players showing up in CTF<li>added BossSkins.int<li>fixed clients hearing ambient sound on dropped weapons in some cases<li>fixed picking up additional shieldbelt screwed up armor total if also had other armor types<li>fixed teamtriggers<li>fixed deathsounds and hit sounds from other players not being heard in net games<li>fixed demo playback crash</ul><p>New features:<ul><li>much louder warhead explosion<li>don't allow Turbo mode with assault<li>bigger blood cloud when gibbed<li>Menu and text formatting changes to support Japanese text<li>Added "AddIni" command for umods to add lines to ini files<li>Changed occurances of class'DeathMatchMessage' to DMMessageClass. Allows mod authors to use their own DMMessageClass in all situations.<li>Made ngWorldSecret a private variable. So you can't read it from GetPropertyText anymore.<li>Added CRT's query packet send improvements. Should improve grabbing server lists from master server.<li>Added ProcessKeyEvent to HUD. Allows mod authors to work with key input directly.<li>Moved hardcoded SPRITE_PROJECTION_FORWARD from UnSprite.cpp to Actor property SpriteProjForward.<li>Set Actor's default SpriteProjForward to 32.0<li>Checked in RegisterHUDMutator functions in Mutator. Allows mod authors to make mutators that self register as HUD mutators.<li>Integrated Enhanced Actor Rendering Interface. Allows programmers to render actors in just about any way they can think of.<li>Enabled RCI. (Except ClearScreen and RecomputeLighting) Allows programmers more control over what's rendered from a player's point of view. Search for Render Control Interface in headers for information.<li>F4 brings the server browser up.<p>More details <a href="http://unreal.epicgames.com/News.htm">here</a>.</font></td></tr><tr><td valign=top bgcolor="#2A2A2A"><font face=arial size=2><b>FTP</b>: <a href="ftp://ftp.avault.com/patches/UTPatch405B.exe">UTPATCH405B.EXE</a> - From <i>ftp.avault.com</i></font></td></tr></table>
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<td colspan=2 bgcolor="#666666"><font face="Arial" size=1><img src="/images/arrow_down.gif" width=9 height=9> L A T E S T D O W N L O A D S - [ <a href="/pcrl/">MORE</a> ]</font></td>
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<font face="Arial" size=1>DEMOS</font><br>
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<font face="Arial" size=1>PATCHES</font><br>
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